#define Unarmed			0
#define Knuckles		1
#define Golfclub		2
#define Nitestick		3
#define Knife			4
#define Baseballbat		5
#define Shovel			6
#define Poolcue			7
#define Kantana			8
#define Chainsaw		9
#define dildo1			10
#define dildo2			11
#define dildo3			12
#define dildo4			13
#define Flowers			14
#define Cane			15
#define Grenades		16
#define Teargas			17
#define Molotov			18
#define colt45			22
#define colt45sd		23
#define Deserteagle		24
#define Shotgun			25
#define Sawnoff			26
#define Spas12			27
#define Mac10			28
#define Mp5				29
#define Ak47			30
#define M4				31
#define Tec9			32
#define Countryrifle	33
#define Sniperrifle		34
#define Rpg				35
#define Heatseeker		36
#define Flamer			37
#define Minigun			38
#define Sachel			39
#define Spraycan		41
#define Extinguisher	42
#define Camera			43
#define Nightvision		44
#define Thermalvision	45
#define Parachute		46

enum WepEnum
{
	WepName[30],
	WepModel,
	MagSize,
	GtaSlot,
	Float:MinDam,
	Float:MaxDam,
	CritChance
//	DMSlot
}
new const WepData[47][WepEnum]=
{
	{"Fist",			000, 0, 	0,	0.5,	1.0,	1}, 	// 0
	{"Knuckle Duster",	331, 0, 	0,	0.5,	1.0,	1}, 	// 1
	{"Golf Club",		333, 0, 	1,	0.5,	1.0,	1}, 	// 2
	{"Baton", 			334, 0, 	1,	0.5,	1.0,	1}, 	// 3
	{"Knife",			335, 0, 	1,	15.0,	25.0,	20}, 	// 4
	{"Baseball Bat",	336, 0, 	1,	0.5,	1.0,	1}, 	// 5
	{"Spade",			337, 0, 	1,	0.5,	1.0,	1}, 	// 6
	{"Pool Cue",		338, 0,		1,	0.5,	1.0,	1}, 	// 7
	{"Sword",			339, 0, 	1,	0.5,	1.0,	1}, 	// 8
	{"Chainsaw",		341, 0,		1,	0.5,	1.0,	1}, 	// 9
	{"Dildo",			321, 0, 	10,	0.5,	1.0,	1}, 	// 10
	{"Dildo",			322, 0, 	10,	0.5,	1.0,	1}, 	// 11
	{"Dildo",			323, 0, 	10,	0.5,	1.0,	1}, 	// 12
	{"Dildo",			324, 0, 	10,	0.5,	1.0,	1}, 	// 13
	{"Flowers",			325, 0, 	10,	0.5,	1.0,	1}, 	// 14
	{"Cane",			326, 0, 	10,	0.5,	1.0,	1}, 	// 15
	{"Grenade",			342, 1, 	8,	50.0,	100.0,	20}, 	// 16
	{"Teargas",			343, 1, 	8,	0.0,	0.0,	0}, 	// 17
	{"Molotov",			344, 1, 	8,	1.0,	5.0,	0}, 	// 18
	{"<null>",			000, 0, 	0,	0.0,	0.0,	0}, 	// 19
	{"<null>",			000, 0, 	0,	0.0,	0.0,	0}, 	// 20
	{"<null>",			000, 0, 	0,	0.0,	0.0,	0}, 	// 21
	{"M9",				346, 17,	2,	15.0,	24.0,	10},	// 22
	{"M9 SD",			347, 17,	2,	15.0,	24.0,	15}, 	// 23
	{"Desert Eagle",	348, 7,		2,	20.0,	50.0,	20}, 	// 24
	{"Shotgun",			349, 6,		3,	15.0,	30.0,	15}, 	// 25
	{"Sawnoff",			350, 2,		3,	15.0,	30.0,	8}, 	// 26
	{"Spas 12",			351, 7,		3,	16.0,	35.0,	25}, 	// 27
	{"Mac 10",			352, 100,	4,	12.0,	20.0,	10}, 	// 28
	{"MP5",				353, 30,	4,	12.0,	24.0,	14},	// 29
	{"AK-47",			355, 30,	5,	20.0,	26.0,	15},	// 30
	{"M4-A1",			356, 50,	5,	24.0,	30.0,	15},	// 31
	{"Tec 9",			372, 100,	4,	10.0,	24.0,	12},	// 32
	{"Rifle",			357, 5,		6,	60.0,	70.0,	30},	// 33
	{"Sniper",			358, 5,		6,	60.0,	80.0,	30},	// 34
	{"RPG-7",			359, 1,		7,	50.0,	100.0,	50},	// 35
	{"Heatseek",		360, 1,		7,	50.0,	100.0,	50},	// 36
	{"Flamer",			361, 100,	7,	1.0,	5.0,	10},	// 37
	{"Chaingun",		362, 500,	7,	1.0,	10.0,	5},		// 38
	{"C4",				363, 1,		8,	5.0,	20.0,	10},	// 39
	{"Detonator",		364, 1,		40,	0.0,	0.0,	0},		// 40
	{"Spray Paint",		365, 1,		9,	1.0,	5.0,	10},	// 41
	{"Extinguisher",	366, 1,		9,	1.0,	5.0,	10},	// 42
	{"Camera",			367, 1,		9,	0.0,	0.0,	0},		// 43
	{"Night Vision",	000, 1,		11,	0.0,	0.0,	0},		// 44
	{"Thermal Vision",	000, 1,		11,	0.0,	0.0,	0},		// 45
	{"Parachute",		371, 1,		11,	0.0,	0.0,	0}		// 46
};

